The Tech side of startups can sometimes be very fluid and contain a lot of unknowns. What tech stack to use? Which components might be overkill for now but worth keeping an eye on in the future? How to balance the pace of business features development while keeping the quality bar high enough to have a maintainable codebase?
Here I want to share our experience building https://cleanbee.syzygy-ai.com/ from the ground up — how we shaped our processes based on needs and how our processes evolved as we extended our tech stack with new components.
What we have at the start:
We have started simple — code at GitHub and a PR-based flow with a single requirement — to have tickets split table to be delivered in 1–3 days. This required some practice of story slicing, and it seems that a sense of visible fast progress is shown through the ability to move tickets to Done. This can be a great motivational factor for the team to onboard that idea.
We have started simple — code at GitHub and a PR-based flow with a single requirement — to have tickets split table to be delivered in 1–3 days. This required some practice of story slicing, and it seems that a sense of visible fast progress is shown through the ability to move tickets to Done. This can be a great motivational factor for the team to onboard that idea.
Nowadays, the choice of frameworks is really wide, but again, due to some experience with Flutter, we decided to give it a go. Within mobile development, one of the important aspects to better decide on is state management.
We have started simple — code at GitHub and a PR-based flow with a single requirement — to have tickets split table to be delivered in 1–3 days. This required some practice of story slicing, and it seems that a sense of visible fast progress is shown through the ability to move tickets to Done. This can be a great motivational factor for the team to onboard that idea.
We have started simple — code at GitHub and a PR-based flow with a single requirement — to have tickets split table to be delivered in 1–3 days. This required some practice of story slicing, and it seems that a sense of visible fast progress is shown through the ability to move tickets to Done. This can be a great motivational factor for the team to onboard that idea.
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